WebSet Time.timeScale = 1 to unpause the game. If you don't want the game to be freeze and just want player to stop taking input. I am assuming that you are using an UI Button for pause button. if yes, then use EventSystem.current.IsPointerOverGameObject() to check if the mouse is over an UI element. This code should work for you. WebJul 24, 2016 · 4 Answers. With this, when i touch anywhere on the screen, it adds force, but i just want to add force when i touch my gameobject (the ball). To detect tap on a particular …
Please Dont Touch Anything by NotKnifeTravel - Itch.io
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Unity - Manual: Mobile device input
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